Yeh, basically my day job contract ends at the start of November (game shipping soon!). Ideally I want to be able to work full time on Infinitesimals early next year as well as bringing on more help. I had wondered about Patreon though my impression was that it suited people who create content for the patrons on a regular…
Version 0.7 has been released to the Neonate (5$) tier patrons. We also made a test release of the open world (No quests yet and with placeholder NPCs) for the Royal Blood (25$) Patrons. More details here on our post on Patreon.
What an amazing year of discovery! At the beginning of this year I discovered pintrest. After a few days of saving a few images I was hooked and instead of my usual "inspiration folder" clogging up my hard drive I decided to go all digital, and as a bonus I now get to share my year of collecting with you all. Pixel Patrons…
I won't put any fan art for sale, no, that's illegal. And my own creations, Shapeways only accept safe for work stuff in public stores. That's why I'm looking for people to share their characters with me, like Syx or Penny, so we can sell them without having to worry about copyrights. If I create a Patreon I might put fan…
3D printing and tabletop gaming have been a passion of mine for a while now, so with all the positive responses around my personal work I thought I'd do what everyone else is doing nowadays and start a Patreon. This is going to allow me to focus on bringing more content which everyone can enjoy on a regular, and hopefully…
I've decided last week to make a decent mouth interior for my patrons on Patreon. I also did it for my future projects since I always used this not so realistic mouth interior that I've modeled more than 10 years ago. It was also a challenge for me to see if I can pull through a realistic look with the marmoset shaders. If…
We're building a team from scratch, as such we're looking for like-minded individuals who wish to step into the gaming industry and make a name for themselves. The project in question is a learning experience, aimed at propelling all of our skills and readying a fully functional game engine ready for full-scale…
I've decided to follow up the call for MAXScript tutorials with setting up a patreon account where I'll start putting together a guide for intermediate MAXScripters from the bits and pieces of my know-how. I see very few people creating scripted primitives or modifiers, yet they are really useful and fun to work with, and…