I've decided last week to make a decent mouth interior for my patrons on Patreon. I also did it for my future projects since I always used this not so realistic mouth interior that I've modeled more than 10 years ago. It was also a challenge for me to see if I can pull through a realistic look with the marmoset shaders.
It turned out like this
Replies
Looking great.
Remember this guy and what he said :[probably not]
..especially this few lines :
"To steer away from the participation medal mindset that has made its way into the 3D art community. Many moons ago, people were openly critical of each others work, sometimes it was harsh but most often it was reality. If you posted your work, that was an open invitation for criticism and feedback. Unfortunately I feel the online art communities of today have lost this aspect of holding each other accountable. To squeeze every last ounce of effort out of a persons work, and to collectively make it as good as it can be"
Obviously I have to explain myself as there are ppl that still can get the point a cross
In my opinion experience artist should be critiqued and critiqued harsh as a lot of ppl look to them for that magical quality everyone is talking about , so what happen when some of this artist make a mistake , it create ripple down the chain , there is your quality ... gone
And of course for the few ppl that can not read between the lines :
"carvuliero said:
Does realistic mean anatomically correct or just looking good ?
nimlot26 said :
It's anatomically correct. Had a lot of feedback from a dental technician while working on them.
carvuliero said:
That's sad then I will let you and your consultant to find the differences "
So hes either bluffing or his consultant know nothing about teeth in either case I don't see anything wrong with my reply -its called irony you know ! its not passive aggressive what ever
PS: Long live the mediocrity and PC culture
PPS : You don't agree even better share it with community in hope that at least some of my destruction is restored
PPPS : Kids don't do this at home : unspoken rule of polycount you can not criticize anyone who work in a game industry , you can not criticize anyone with more then 2 friends[or fans] you can not criticize anyone period
So I worked as a dentist, and this does look very accurate. I would need to take a closer look if it is anatomically accurate to dental scan standards, which to be honest is not necessary in a model that is averaged out.
Dental arches/teeth have a variety of shapes, positions and sizes and I'm pretty sure that most game models likely use one single set, maybe slighting modded for fit and any obvious irregularities.
For a game ready model, it would be necessary to go with averages, also taking into account baking and optimisation.
In that sense it is overkill if its not really seen as much, but as an asset displayed as is, it has everything it needs to be accurate enough for games.
@carvuliero - the other model you posted is great also.
Are you really that stupid or just playing stupid to no be able to understand that you and your art are not the same thing ,critiquing someone's art is not personal attack !
▐ ▐ ▐ ATTENTION ARTISTS ▐ ▐ ▐
"I was surprised to see that there wasn't much positive feedback as much as improvement feedback which I'm not complaining but curious."
This is a comment I received in response to a review I did, and I wanted to take a moment to address it.
Growth does not come from people patting you on the back and saying "good job". Growth is from people who demand the most out of you. It comes from surrounding yourself with people who have different perspectives than you, and will challenge you to think differently and aspire to become better. Get your self-esteem boost through ArtStation comments if that's what you're looking for.
If all I did was stroke your ego, you wouldn't learn anything. Don't take your art so personal. Keep your artwork at arms length so you can be open minded to criticism, and able to learn something through the process. Quit giving excuses and start taking responsibility. Ownership, accountability, and responsibility are some of the most important words to forge your careers around.
"