Hi everybody, first of all sorry for any english mistakes, I'm from germany :D oh and my double v key is missing. I anted to model a complete room ith barock furniture for my bachelors. This is my reference picture: So there is also going to be a bed, chair, nightstand etc. that are in the same style (so I could reuse some…
Hi everybody, first of all sorry for any english mistakes, I'm from germany :D oh and my double v key is missing. I anted to model a complete room ith barock furniture for my bachelors. This is my reference picture: So there is also going to be a bed, chair, nightstand etc. that are in the same style (so I could reuse some…
Korean ornaments silver knife (은장도, 銀粧刀) is the traditional weapon in the Medieval Era of Korea. Noble people equipped it for beauty, defense or suicide purpose in order to save their honor from enemy soldiers.
Hi Polycount! I would love to get some suggestions and ideas on my current modeling task: I'm using Maya and want to model a wall ornament like this one: http://www.ancientsculpturegallery.com/images/042framed.jpg how would you approach this model? Sculpting? Help is very appreciated!
Hi everyone, New project in substance designer, decorative ornament made 100% in substance designer. It's always a pleasure to play with circular splatter ! Hope you enjoy it !
Hi guys, I would like to share this bed I've been working on. The idea was to design and create an ornamental asset with some cloth elements thrown in. I learned Marvelous Designer which was used to create all the fabric pieces. More screenshots can be seen on my artstation posts. Please let me know what you think and I…
Good evening Polycount, I have worked the last couple of days on an ornamental pillar and want to share the "final" screenshots here on Polycount with the hope someone can give me some feedback and tips on rendering/presentation of this model and also in general. I am not really happy with the current render and I am not…
Hey folks! As I finished my last prop I used some different methods to place my ornaments instead of sculpting them in Zbrush so I decided to make a tutorial out of it. Hope you enjoy!
Hello everyone. I'm having some trouble figuring out a good and efficient workflow surrounding making high detailed models that features reliefs and ornaments, just like a ionic or composite capital on a column, mostly seen on old roman architecture like these: I did a little test on modeling it in 3ds max and this is my…