Hi everybody,
first of all sorry for any english mistakes, I'm from germany
oh and my double v key is missing.
I anted to model a complete room ith barock furniture for my bachelors.
This is my reference picture:
So there is also going to be a bed, chair, nightstand etc. that are in the same style (so I could reuse some of the ornaments on the other furniture, that would save a lot of modeling time)
My question is:
what is the best way to achieve the exact model, with not too much polycount. (as I mentioned, there are several furniture in my scene that have the same style.)
should I get a base done in maya and then model the ornaments on top of it in zbrush. and after that get the normal map out of it ? how can I texture it afterwards? when I would bring the normal map back to maya, I wont see the details ontop of my model right? It will only show the base mesh but when I render it with vray or mental ray I can see the details on it?
Hope somebody can help me
I'm just looking for a good way to model this.
Fast
good polycount (so maya won't crash)
and uncomplicated
Thanks