Hello everyone! I've finished my Japanese Street environment rendered in Unity HDRP. It's modular and I made nearly everything from scratch. I used metal, wood, and plastic trim sheets along with tiling textures and edge decals. The texel density is 2048px/3m. Side note: I'm not sure what the Japanese means in this scene,…
Another thing that's not quite apparent in the scene but equally important is RESEARCH. Your knowledge will show through the piece. I'll elaborate on this a little more. The thread reads "Japanese Door Scene" and from the very first image, I could already see a major error - circular doorways was practiced by the ancient…
Your technical execution is impressive. My question is what reference were you using? Your piece incorporates design from traditional Chinese (elaborate, in your face) and Japanese (minimalistic and zen). - The railing style is more characteristic of Chinese and Korean architecture. Japanese tends to not have railings as…
Hi all, I've been lurking for a (long) while, figured it's about time to actually give back to the community. I decided to make a custom SteamVR environment and made it styled after a Japanese Washitsu. The rough design was inspired by a few photos, but the end result is entirely my own. Note: I'm not very familiar with…
Heyo! I’m Sam, creative director of Sekishu no Koe and founder of SamHunny Developing. My team and I are seeking skilled teammates passionate in story-driven games and Japanese history/culture to fill multiple creative roles for our choice-based adventure game. This is a long-term, episodic project with revenue rates…
http://vimeo.com/223320170 I watched a lot of anime stuff recently and as always was blown away by japanese sense of timing, crazy posing and frame modulation mastery. I decided to take this very representative gif of what i like about anime, animated on the 2's and 3's and remake it in 3D to learn more about what makes…
[ QUOTE ] ElysiumGX - that's exactly it. And I deliberately used a genre of game that's popular in Japan too. [/ QUOTE ] Hmm, maybe in the mid 90's! I would have to say upfront that I am for this games message, and I like your work conor so don't get me wrong. Translating this into Japanese would have zero effect on…
Long time no post...but saw this and had to... Since I have been down here in Monterey, CA studying my ass off to learn Japanese (again), I have not had a lot of freetime, so my visits have been infrequent at best. Sorry if you cannot see the Japanese fonts below... I have known for along time that the name Tom is usually…
Traditional Japanese Sword aka Katana. Game ready mesh, modeled base/lowpoly in 3ds Max, highpoly/sculpt in Zbrush, baking in Marmoset Toolbag and texturing in Substance Painter. Heavily inspired to make this sword after watching Ghost of Tsushima trailers. Emphasize has been put towards the Snake God which can be seen in…
Hi, everyone, I'm Faivu and I'm new to this website. I'm a very shy artist that doesn´t show his art to anyone, but I heard some advices of some guys here and I encourage myself to post some of my works. Enough introduction. Here I have the Work in Progress of a Japanese yankii, right now I'm working on making some kind of…