So this is a common issue i keep on running into with my hard surface models i can capture the main shape but details like lights etc i cant seem to recreate
So my friend passed me this link, but won't tell me where he found it: [ame] http://www.youtube.com/watch?v=MzVg6UdMkvM[/ame] Not sure how many have seen it, since the view counter is probably stuck. (Is that Amazon creepy, or what?)
ok, can anyone tell me how he steals the second painting? after watching the movie 3 times, trying to see what i've missed (and cos its a fucking amazing film). i'm lost... i cannot figure it out! i saw this film years ago, thinking it was "ok". but now i'm older i've found it to be a true work of genius, and probably one…
Hello! A model I finished recently. It was made for Sketchfab's SketchFAST contest "NY Icons". 4 days (1 for modeling, 2 for textures, 1 for final tweaking). No normal maps (no HP model), 40k triangles (wheels take around half). 4K Diffuse + specular. Blender, Photoshop. Tire thread and wall:…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…
Hi all! I've been in the planning stages of this for a bit now. Finally starting work in the last couple weeks. Making this thread to get as much help and critique as I can cause I've never really made a game environment, never heavily used UE4, and thus have no real idea what I'm doing ha. Hopefully, I can pull through!…
Hello everyone! I'm a 3D junior game artist and since i really like playing lol I wanted to take part in this contest I will be working on Janna (Sand queen) and/or Crow crow Bard. Concepts coming soon! Stay tuned !
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…