@Paul: Yes, I know about UV spacing. But I baked all the lighting for the first presentation on SF, so I needed an unique mapping for all the polygons.
The car in general, and the windows in particular, would really benefit from by adding reflection and an appropriate city environment map. http://www.humus.name/index.php?page=Textures has some nice textures, although they are mostly from Europe:
That is one beautiful taxi! Really sweet looking, love the attention to detail and the good shading you got all over the mesh, your polygon layout is nice reference
What about interior/underbody? Feel like driving it around in a game
How did you go about modelling this? Used Blueprints, no?
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Nice work, man. Can you show wires?
What about interior/underbody? Feel like driving it around in a game
How did you go about modelling this? Used Blueprints, no?
Blueprints and lots of photos.
Looks great, nice job getting it out so quickly.
I'd be nice to see it with a reflection map like DWalker mentioned.