FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
Weapon finish has been updated, now with more overall contrast and improved alpha channel. Also I discovered a thing about levels of the alpha for anodized multicolor (didn't tested other styles yet) style. Range for specular level actually goes all the way to 160, not 127 as guide on counter strike blog mentioned. Values…
At the end of last year, I began my freestyle journey. LOVE it! This year I plan to start dropping some small tricks into the knowledge bank. My stick of choice is the libtech- Banana with 390Boss bindings What're you planning to work on, this season? From Right to left. (LTD Team board 161-A fast very stiff freeride board…
This list doesn't make a lot of sense, I think. The 'in-eye' density of the pixels/dots varies wildly if you graph it out: I'd say that generally you wanna strive for a PPI density of at leastDPI = 200/(distance in feet) So 1 feet = 200 PPI (phone in hand) 2 feet = 100 PPI (laptop/desktop) 4 feet = 50 PPI (no idea what…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
I need some software, so I can make decent normal maps from photos. Not from mesh. The export resolution will be 8 or 16k. 16k is better if possible. I need some control over fine details. I don't know, what would you recommend, so the quality will be decent.
Hi gnoop ! I've not used path tracing for rendering in unreal, but I've already used unreal as a movie renderer : https://youtu.be/0aSmQ8YHfxs https://youtu.be/QYRHkbMyfM4?t=101 (I used unreal 4 by the way, so I can imagine unreal 5 or next will do an even better job) You can output render passes, choose solutions for…
Looking nice (seat and vehicle). only minor thing, I kinda feel like the big damage on the seat could use a bit of a sharper.defined edge. http://www.alfabb.com/bb/forums/attachments/164-168-1991-1995/159168d1259795368-recaro-seat-damage-ar-164s-recaro-leather-web-.jpg
Welcome everyone to the 101st Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…