To be honest I wasn't going to watch it, after I saw 101. 102 was great, I didn't expect it to be this good after the last one. All the fights seemed really good. who else watched it? Alex
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Xbit+FRC means that the display isn't capable of actually displaying the full range of colors, 8 bit means each channel has 256 shades of color, while with 10 bit each channel has 1024 shades of color. So FRC is used to make the display switch between two 8 bit values for the pixel, the time depends on what color a pixel…
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.
Sorry if this has been posted before, I did a search and couldnt find anything.. I was just wondering if anyone knows where to start with rigging, eg tutorials and stuff. I have never done any before, and would like to get into it. Any help would be greatly appreciated. Thanks
Hey guys I meant to do this earlier but I'm doing a little weekly side project to both help myself as an artist and also teach other people too. I'm starting a article series called Game Art for Gamers and I've completed 4 articles with a 5th in progress. I'm looking for input from some of the great and more experienced…