Create enough space around the focal point to make a clear visual separation. Imagine a movie or any music that has a pause before the climax. Making a clear separation between the background elements and focal point is the goal of composition. As an example, contrasting horizontal and vertical shapes. I suggest switching…
This is the first time I have posted anything on here. Learned about the critique forum just recently, so I actually have two animations to submit. The can both be found at https://syncsketch.com/pro/#project/1260/reviewsTab. References are listed for each project in the annotations section. I would really appreciate some…
Hey back everyone! So after getting the references I needed and blocking out the scene, I had the list of props to model and I started the modelingphase. I started with structures modeling, to get everything in place and define my blockout in terms of details and proportions. I will then move…
Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks and parts of the project, we need a library of suitable…
After a while away from sculpting i decided to experiment a bit, i'm trying to sculpt stuff based on shapes and silhouettes and not think to much about what the sculpt represents, saying that, for this first one the shaped i had in mind kind remind me of a shield but it ended up looking nothing like one, and i quite like…
Yes it's part two, part one I'll post on here too (soon), it seems I'm bringing them both up roughly at the same time. Part two, is a Hangar/Diner type scene, It'll have both interior and exterior showing. The Hangar (as i simply call it) has a mountain on one side, and other than the runway it has a giant wall surrounding…