Really great body of work Jason. Congratz on the contract deal too! Im sure if they dont hire you on full time you wont have trouble finding something somewhere else. I am also not a big fan of the window box thing, so much clicking to do and if i wanted to look at an environment as a whole quickly i couldnt. I am also a…
Sure! (Hair is hard to do...) So take a plane, give it a planar UV. Then paint a lock of hair - fur in photoshop (or your preferred paint program) on a new layer (so it's not the background layer). Then take that layer copy it, make it black and white, and adjust the brightness - contrast so that it will be pure white…
i dunno. sonic was all sorts of fun back in the day and its not like mario hasnt been whored out in all sorts of games/sequels/crossovers/cameos either. its just that sega's time has long been over and has had to resort to licensing extremes to stay afloat. that said, i do like that nintendo opted to include sonic as more…
Thanks for the response! @ Vig: I haven't done the eye yet, still working on it. As for the blendshapes, how could i do to make the fins contract without the use of blenshapes? I have made blendshapes to a game before and it was like 5 rows of code for the programmers, is it really uncommon nowadays? The fish itself is…
Plus, let's imagine your imaginary "well designed and fun game with ugly female character". Demo is made, now we are shopping for a publisher. Do you honestly think that any of them would provide funding without asking she be hotted up? Or funded at all? Point taken, but it gets incredibly frustrating when you try to make…
I'd be tempted to try and remove the bevel line around the rim of your fins. If you're careful you could get a cleaner finish and lose a lot of polys. You might have to tinker with hardening the edges around those seams though to get a nice result if you wanted to use a normal map. You may want to trim down the poly count…
[ QUOTE ] ...when everyone is burned out on FF7. The hype just won't last that long. [/ QUOTE ] You see, FF7 is like a cult movie. People don't get burned out on it, they just play it for the rest of their lives. The hype will last for as long as they do. I mean the game is just 1 or 2 years shy of being a decade old.…
Hey guys, I'm making my first workshop submission, and it's a set for a hero. I'm planning to have fur, but how would one go about doing it? Should I just have a cylinder in place or something in the base model so I can bake the high-poly sculpt with fur onto the basemodel? Thanks
Yes, it's been fun. Makes itself. So in a way, GT lives in a child's idea of a game . It's a mish mash of their favourite toys and nonsense rules for how things work. Everything here makes sense for someone incomplete in the brain. Child logic: These people make monorails with two rails; it's twice as fast that way.
You're relying too much on the glitz and glamor of the rendering engine right now, this wouldn't look 1/10 as good in a game engine. Scale those effects down and just get a crappy standard lighting and rendering setup going and then you can really judge your textures at face value. For now I want to say your wood grain…