In Zbrush I want to view my model with textures but every time I do the model defaults to flat shading while everything else is still Matcap. I've managed to do this before but I have no idea how I did it.: The Model on the left has a texture map applied AND has matcap applied The Model on the right has a texture map…
Thanks for your comment! :) Your're totally right with your suggestions! I will try to reach a even more cartonee style from time to time I started my first hand painted texture ever, but I'm not quite happy with the results! Maybe i will redo this texture again, as the wood on the references is slightly more red! Here is…
Hi all, quick question... (iv looked all over and cant find an answer) I have a character model with 3 textures (1 head, 2 body, 3 legs) the problem is when I render to texture max creates one texture with all the ID sets overlapping.. can I make max create 3 textures one for each material ID ? Thanks in advance guys! Jody
Hi guys, I have a texture atlas of loose dry grass blades and I want to combine these to a hay texture. I've loaded the textures into SD and thought I could use the crop tool for it and splatter all the different pieces randomly with the tile sampler. But here comes my problem - how to do this? After croping, obviously the…
So I am attempting to build some next gen rocks, and using a single texture for an asset of this size seems like I would end up with a choice between a huge texture or a blurry one. The obvious thing seems to be to use tiling detail textures combined with a moderately large single normal map, and probably a large roughness…
If you have a year to work with and that is your go at a diffuse then I'd be worried and sleepless trying to get good. I'm not one to sugar coat anything so I play Simon Cowell a lot but basically I'd be worried that 3 years of work and this is your post. I hope you can at least model well or you need to seriously evaluate…
Aside from the obvious issues with the underlying character sculpt which many have commented on and before you even start really playing with the shader and getting a good SSS result you need to further work on your character's texture.. It's lacking detail as it seems you've just used a soft brush in Photoshop and blocked…
what's wrong with it exactly? there's always a few people on the boards who go off about "what ever gets the job done is fine" but i still see a whole bunch of artists never trying to use any photos, ever, and i just don't get it. i do see it as somewhat honorable that someone might want to hand paint everything, but…
Hello, I am making some assets for a game. I am still very new to this and I have run into some problems regarding the uv maps. I am not sure I'm doing this correctly. My assets are on the larger scale, height or width being usually around 3-4m. I try to keep the texel density at 10.24 with a 2k texture but can't fit my…
I'm using the Standard shader with a Specular workflow in Unity. From what I understand about Unity, gloss should be encoded in the specular texture's alpha channel. To achieve that, I use a script that combines Quixel's specular and gloss textures accordingly. From a color space standpoint though, except for the normal…