EDIT: Fixed problem, can't delete post. It was caused by some hidden polygons that Maya sometimes likes to create when you bridge faces (inside that shoe) -.- Original post; Title pretty much says it all, I imported all the bits of my character and I can subdivide all of the objects normally except the body. Mudbox just…
Sorry, i already found someone. Thanks! I have got some highpoly 3DS Data and need them to be turned into clean lowpoly models with Material IDs. Thats how the file Looks now. Too many Polys, too many single objects: And thats another file that is already final. Adjusted Polycount, only one Mesh, no interieur: As you can…
Hey Polycounters, I can't seem to figure out how to hotkey either a toggle or either functions for Orbit Sub-Object vs Orbit Point of interest. While modeling I like to be able to switch between the two for different purposes. I can only find a hotkey to call up the trackball for the current mode, but nothing to switch…
Hi there, I am curious to see what people think on here. I am a student at University trying to become an environment artist and I am curious as to when its appropriate to use bevels and when to not. Also, when would you high poly to low poly bake or when to low poly bake only? I am currently working on a Resident…
What does the shader network look like? Textures aren't assigned to objects. You assign shaders to objects and the texture is a property of the shader. Can you post a picture of the viewport with the incorrect shading?
Hi, still getting used to Zbrush, but I was wondering if anybody has any idea how to apply smoothed normals for low poly objects in Zbrush that aren't intended for Catmull-Clark sudivision surface. I want to retain the low poly appearance with the subdivided details still on the mesh. I've tried to export my mesh with…
Hey guys, Been having this issue since I switched to Max 2018 and have kind of lived with it but its starting to become a bit of a pain. I have added some gifs below to show what is happening but pretty much when I make a copy of an object or switch selection mode say from vertex to edge the UV lag up for a second.…
I'm trying to use the UV layout to set everything up but it keeps making smaller objects much bigger in the UV map. In the image you can see a small piece I point to with green is taking up most of the UV and the blue objectwhich is the biggest piece is scaled down to a very small spot. I've even tried rescaling them to…
Hi all this is my first post. I'm an experienced Max user but need some help. I have a wall (with arches) modelled of stones of different shapes and sizes that started with one normal-mapped/spec/diffuse block that was FFD'd into various shapes. Obviously the transforms and deformations have caused distortion to the UVs…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…