Hi everyone.. just started using Mudbox and obviously the first thing I wanted to try to sculpt was skulls. I didnt get into small details.. just wanted to focus on the basic shapes and structure and learn the basics about the different brushes. Crit/feedback more than welcome..
Hi We are a Game development studio in Sweden with over +15 years of experience who is working on major AAA Games in racing genre. Currently we are working with a big partner in the industry at the moment and we have a few other cool game concepts upcoming in our pipeline. We are seeking YOU, who is creative - want to do…
this one of my first post been trolling around here for a while now i just got done with senior project planning first class of 3 at the art insitute ca san diego for the class we had to come up with an idea and concept it out. this is what i have done i would love some C&Cs. from top to bottom the first thing is the piece…
Hey PC Wanted to share an ongoing personal project. Few months ago I started working on some industrial spacecraft concepts. Ive been trying to incorporate cloth as a material more into my designs to help give a more authentic and functional feeling. Programs I'm using are 3ds Max, Marvelous Designer, Vray, Photoshop,…
Hi everyone, I`ve been working on realistic environments lately. This time I tried something lean with different lighting and mood setups. I used Maya, Substance Designer & Painter for creating the assets, setup the scene in UE4 and took high res screnshots. Dynamic lighting, no lightmass. Thanks! For some other…
Hello, Polycount! I am making a hardsurface mech to better my modeling and texturing abilities. I post this here in the hope that you will give me some great constructive criticism that will push my model to the next level. Current state: Blockout Front: Blockout Side: Blockout Top: Concept Drawing: Reference Sheet: I…
Hi all, I wanted to work on my cloth sculpting as I feel it could be improved a lot, so decided to start a sketchbook for it (will probably chuck some anatomy stuff here at some point as that needs work too.) Ideally would like to get one in daily if time allows, will see what happens. As mentioned right now more of a…
Moon Studios, We are the creators of the Ori franchise - Last year we released Ori and the Will of the Wisps, our sequel to Ori and the
Blind Forest. We have won many prestigious awards and both games have been
received overwhelmingly positive! Moon Studios is fully 'distributed', which means our talent comes from all over…
We at Inigmas Studios are looking to expand onto our small work-from-home studio, the ideal candidate must have an understanding of hand-painted 3d art, specifically with vibrant, fun, and wonky flare. We hugely exaggerate shapes and colors to truly bring our art to life, showing exaggerating in a thick-to-thin nature. You…
Speed sculpt I did during lunch yesterday. I always love watching these things so I wanted to share with you. [ame] http://www.youtube.com/watch?v=4XsoJQQ5Ddo&feature=player_embedded[/ame]