You didn't mention that you were deleting the old mesh before attaching the new one. Don't do that, the uv's get wiped. I've ran into that before also. Just move the old mesh off to the side before attaching the new one so that you can easily select it later and delete it. But you'd very rarely want to completely delete a…
Hi, I'm really new to rigging, and thought It was about time to give it a bash but I'm having so many issues with it at the moment. My main problem is little fiddly bits attached to my character like overall straps. What's the best way to approach these things? I've tried weighting it heavily to the arm and lightly, and no…
I am currently currently a character for an art test.The requirements are that he has a 2 handed axe and i am to create a 20 frame animation of him swininging the axe. I am using biped 3d studio max 2008. Should i attach the axe to the models hand,weight the axe to the hand and by posing during the key frames bring the…
Hello, I'm in the process of educating myself in the texture workflow process in Max I was messing around with this Starwars Bike a friend had emailed me. The texture seems to not be applying itself properly I'm not certain what the issue is I've tried a variety of things but I can't find a solution could I get some help…
Attachment not found. Ok done a bit of a paintover. here are some points 1) shine on cushion rubber section is too blobby. Use a gradient. 2)stitches are too fat. Due to highlights/shadows 3)removed modeled stitches, just do that in the texture 4)Too many stitches. 5)Shines on the pipes etc are to sharp, more soft. Also…
Yep, what monster said works, I've had to do it a few times. Set your biped IK to use a helper object, link constrain the helper to whatever you need, whenever you need it. I attachment constrain another helper to the surface of the object where the hand will connect. Then snap the hand helper to it. It gets a little dicey…
Yeah, these are biped, and the engine itself is being done with SlimDX, and we are having to create our own model loader/animation loader. Having never done this before, ever... i am not sure how this would even work. I know games like NWN would cut up each bodypart and would load in a different body part. I look at some…
@Devart: Thanks, I'll try to do some more in the future. Major post on the Female sculpt. Had to do the sculpt again since I added a Biped to the low poly base to make posing possible. Attachment not found. This is the final female sculpt (with detail shots): And did a test pose to see how well that works. No additional…
I rather think that instead of buffing and improving the graphic and make people upgrade graphic cards all the time, that they should work more on AI, so the worlds can be proper dynamic and not just about a box falling the right way. Good example is Skyrim and Deus Ex, with buckets on heads and people not noticing that…
Depends on what you consider useful. Some of these things were available in 3rd party free or pay plugins/scripts, some are new. Cribbed from the Max 2009 What's New in the help file... * Spline Mapping The Unwrap UVW modifier now lets you define custom mapping with a spline. This is useful for quickly mapping such objects…