Hello,
I'm in the process of educating myself in the texture workflow process in Max I was messing around with this Starwars Bike a friend had emailed me. The texture seems to not be applying itself properly I'm not certain what the issue is I've tried a variety of things but I can't find a solution could I get some help properly texturing this object?
I've taken a look at UV's and it looks like that the textures do not match up with the Bike when it is unwrapped. Is there any way to quickly adjust this?
I've attached a mediafire link below
Here is my issue:
What it should look like:
File:
https://www.mediafire.com/file/9mrjjv11vffilq1/STAP_Speeder.max/fileTexutes:
https://www.mediafire.com/folder/4iaybblzco0y0/STAP
Replies
Also, the initial method of using UVW unwrap and swapping channels worked great although I ran into a problem with some other objects I had on hand. I used the method once again and was met with distortion this time around in the viewport it seems normal. But upon rendering the texture becomes a bit of a mess. I noticed that it has two sets of UVWs in the Unwrap modifier not certain as to what the issue is this time around.
It should be noted the "E-5" I included in the scene seemed to texture properly by swapping the channel to 2.
Problem:
Without Render:
What it should look like (The one on the right):
What the E-5 should look like:
Along with the DC-15:
Links
File: https://www.mediafire.com/file/w4ecx8zoe3tykaq/Blasters_Comparison.max/file
E-5: https://www.mediafire.com/folder/4xwiq9xidw2hg/E-5
DC17: https://www.mediafire.com/folder/fg7zwqqjqesye/DC-17
DC15: https://www.mediafire.com/folder/ha5h0j6g6qwpo/DC-15