Hi, I made this Metal Gear Solid inspired model back in 2011 but recently have been playing with different types of renderings on her. so here are some results out of that testing. any feedback are welcome! =)
Hi guys, I'm working on different wood materials. They're made with Substance Designer 5. Here's my first one. I have four other variations coming next. Critiques and suggestions are welcome! Thanks!
I'm having a lot of fun exploring different ways of creating hair. I'm going to use this thread to update my progress. Here's my first wip: Used curves to create the large shapes tried using particle hair for placement on the short ones. it's a bit hard to control the outcome
I've been working on this scene, made in UE4, all textures are made in substance designer, https://www.artstation.com/artwork/9mrBzO the barn and composition reference is from the amazing work from Andrej Rempel https://www.artstation.com/artwork/rALGd6
I am attempting my first female character ever! There are many small subtleties in the female form that are very soft and delicate, but I still need some help getting there! Any crits and suggestions are more than welcome!
I haven't made a thread in a while, or haven't stuck at one for a while actually! I really liked this concept by Dmitriy Barbashin and it wasn't a weapon (I've made too many weapons recently) This is what I have so far so if anyone has any feedback just shout! Thanks for looking!
Hello. I really want to learn how to make characters with good anatomy, so i decided to create this topic, and i hope that you will help. Here is my first male torso, which i made after watching some tutorials. Let me know what do you think.
Working away on things over the weekend, I have some free time so i decided to try to get more serious with substance designer and I'm having a blast, Critiques welcomed! I have some marmoset turntables, gifs and other shots on my artstation: https://www.artstation.com/artwork/bOvda