I am attempting my first female character ever! There are many small subtleties in the female form that are very soft and delicate, but I still need some help getting there! Any crits and suggestions are more than welcome!
I think your on the right track man, just need to keep working on it and looking at various ref.
Key areas that stand out to me are..
-shoulders look unaturally hunched forward
-clavicle/neck area isn't defined correctly. You should have like a divot right above the clavicle, and then the trap is further back and runs up the spine.
-Id give her more of a lower belly, based on the current body fat and proportions.
-back area where the tricep meets the armpit isn't defined right. There is like an odd gap.
-Be very careful how you simulate the muscles of the back and bone. it changes drastically based on stance/posture etc. Yours looks a bit unatrual as I said before with the shoulders coming forward, so it throws it off further. But the shoulder blades are not quite right. You need to define them more with shape/volume rather than lines. That area in general looks a bit fudged and I would go back to some more ref. for that. But overall I think its really promising. When ever I see these threads I'm sorta scared to open them because lots of times there are just too many things to crit. Yours is on the right track so good job!
Replies
Here is the character ref I am creating as well as the progress I've made so far on her...
Key areas that stand out to me are..
-shoulders look unaturally hunched forward
-clavicle/neck area isn't defined correctly. You should have like a divot right above the clavicle, and then the trap is further back and runs up the spine.
-Id give her more of a lower belly, based on the current body fat and proportions.
-back area where the tricep meets the armpit isn't defined right. There is like an odd gap.
-Be very careful how you simulate the muscles of the back and bone. it changes drastically based on stance/posture etc. Yours looks a bit unatrual as I said before with the shoulders coming forward, so it throws it off further. But the shoulder blades are not quite right. You need to define them more with shape/volume rather than lines. That area in general looks a bit fudged and I would go back to some more ref. for that. But overall I think its really promising. When ever I see these threads I'm sorta scared to open them because lots of times there are just too many things to crit. Yours is on the right track so good job!