Hi guys, I'm working on different wood materials. They're made with Substance Designer 5. Here's my first one. I have four other variations coming next. Critiques and suggestions are welcome! Thanks!
These are looking nice, I really like the depth you've achieved in the planks in the painted wood. I will say, while these shots look great individually it seems to me that they may be too noisy in a larger scene or tiled across a floor. The paint chip chipping is a little intense and might benefit from larger swaths of noise rather than so much small chipping. The glossy floor looks really nice, and I like the variation in the luminescence of the wood, but it could also be toned down. Nice work!
Thank you Meggie! I feel the same way, if they were to be tiled on a larger space. On the other hand, in a real environment, other objects would be present and would break this "noisy" feel. The lighting could also hide the micro details on the surface. I'll make a small scene later with some of those materials to really test them in context! Here's a new one, a rustic wood planks:
Great work but I think the gradient from dark to light wood in some of these is too linear and blurry. Maybe try to get a bit of variation and noise into that mask.
Hi skullfaceguy, I use Marmoset Toolbag 3. You just import a model (plane, cylinder or a cube or whatever you want) and then apply your material on it, which is set up with your Substance Designer texture maps.
Hi StormyBA. I've done some video presentations of those materials on my YouTube channel where I explain the main steps and techniques that I used.
Carabiner, thank you very much! It's true that Substance Designer is powerful enough to produce every kind of materials, although the challenge is big and there's still a lot to figure out.
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I feel the same way, if they were to be tiled on a larger space. On the other hand, in a real environment, other objects would be present and would break this "noisy" feel. The lighting could also hide the micro details on the surface.
I'll make a small scene later with some of those materials to really test them in context!
Here's a new one, a rustic wood planks:
Maybe try to get a bit of variation and noise into that mask.
Here's my last one for this wood series:
Or that spinning ball thing?
I use Marmoset Toolbag 3. You just import a model (plane, cylinder or a cube or whatever you want) and then apply your material on it, which is set up with your Substance Designer texture maps.
Carabiner, thank you very much! It's true that Substance Designer is powerful enough to produce every kind of materials, although the challenge is big and there's still a lot to figure out.