I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
My question is essentially, what's the difference in modeling (or the benefits?) of making a copy of a mesh when it is in vertex mode as opposed to object mode? So what's different if I select the vertices and make a copy as opposed to just selecting in object mode and make a copy and join? other than the extra steps I…
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
Most likely it's related to the IBL sampling which can have a fairly significant impact on perceived roughness without actually breaking the maths - in theory it can interfere with the amount and diffusion of the light coming from the sky It's something that can be worked around but I suspect that supporting panorama…
Hey All, Teaching myself some substance (killer program) and following along with one of Allegorithmics tutorials. At around this time in the vid he throws a 2D transform on a clouds and talks about tiling. Now, it tiles within the initial 0-1 square fine, but if you mash space and look at the tiling when the texture is…
Using Mental Ray Renderer - Where is the option to see how many cores 3DS Max is using to Render? And, to assign more Cores if not using all. I know where to find it Maya, just struggling to locate in 3DS Max. Currently using i7 3930k 6core - Overclocked to 4.1ghz.
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…
Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…
I bet this is something super simple but I have been looking online and I can't seem to find why. The only way I can see my textures in UDK is with Game mode enabled. why aren't they showing in any other mode (lit)? I bet I pressed a key at some point that disabled them or something. cheers
Got the same problem here, but it will be fixed when I reopen 3Do. I thought maybe it's a bug after doing something changed with mask. I mean in masked mode. My solution is doing mask in full-shaded mode, then you can switch between full-shaded and masked mode. If it go blank again, click the refresh button.