Hail Polycount gents and ladies, I updated my website and portfolio recently and I'm looking for some honest critiques on both the content and layout of my work. I'm looking for work and am focusing on polishing and adding new pieces to my art. zanedevon.com I'm primarily a 3d character artist, but I also have a background…
Hi polycount. Im looking for some scan data on faces or bodies. Im trying to improve my sculpting and it would really help out if there was a place where I could download scan data as references and just look at it. Does anyone know of a place where there are any scans available? I did a quick search on the forum and on…
Hey there Polycount, greetings from mapping world. I'm always so hesistant to post here because my primary focus as a level designer is not strictly speaking in traditional 3D. My last thread got no replies D: But I've recently collaborated with the very talented Kikette, and I'd like to show some of our work on the new…
Dear Polycount Community, I am unable to post threads on the 'Showcase' forum for some reason so I am here to show the amazing work one of my friends has created alone. He modeled, textured, animated, designed and created the particle effects all on his own. So here it is: [ame="…
hi. i have been regulary visting polycount forums as i am interested in game art. this is my first thread of a concept art by Charlene Scanff aka The Catell-Ruz. i liked this piece of art and felt like trying out it in 3d as game model. i have done a basic mesh with few color material. done using 3dsmax 2013 and render by…
I should have started this thread a lot earlier, but better late than never right? I've been working on piece for the 3D FanArt Contest on Facebook. I've always wanted to do some fanart for Sakura so I took this chance to do so. I decided to do her in the toon style when I came across Flyingtuntun's awesome character art.…
Hey Polycount, I'm definitely a quieter member here, so forgive me if my question is redundant to an obnoxious extent. I currently am working on some cliff structures. These structures extend from one side to another, but they aren't linear. They bend and shift. They curve around and inside areas. I'm afraid to post…
I'm currently a student learning how to 3D model/texture for video games. I'm new to polycount, so I figured it's about time I uploaded something. Here's a low poly set of buildings I've been working on from reference. It's still a work in progress, but by the time it's done I hope to have it textured with normal and spec…
Hello everyone, I'm new around here, still trying to improve my 3D modelling skills. So here is my current little project. I've started work on this piece of concept art, I'm trying to keep it simple and by doing so, lowering the polycount a bit. So here is my first block out with the high res model next to it. I plan to…
Don't know how involved Polycount is with Halo Anyone have opinions about this release? [ame=" http://www.youtube.com/watch?v=BxsYQtltOco"]Halo: Spartan Assault Announce Trailer - YouTube[/ame] With the Xbox One looking pretty grim and now this, I think Microsoft marketing team has dollars signs in there eyes, Turning…