EDIT: References So, here's what we got so far. The following work was done using ZBrush 4R6. First thing was to get a base mesh and start with the face, which was the part that Ive began with in the concept Next went for the soft stuff, the parts of his clothing that arent hard, and that most of will be hidden under his…
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
I think the only art test I've done was an on-site art test that was part of a 5 hr interview, and then they ended up offering me $10/hr... heh If it's around the holidays, I wouldn't get too worried. Our office is closed for a couple weeks, and I imagine others do something similar.
The outside needs work, as has been mentioned so I won't go into that. Inside looks really nice and interesting, but I'd like to echo the comments on the rocks looking too glossy. If you look at other limestone caverns such as this... ... the micro detail and rough texture always give more of a matte finish. Even when wet,…
I think everything has a darker side to it... I had been a ballroom dance instructor. At first, it was because I could dance as a hobby, and I would be trained, and I knew some instructors who really inspired me to be like them. Turned out the 'instructing' part was the easiest part of the job. The selling of dance lessons…
I'm a bit late to the party, but I'm currently working with a Zprinter 450, which makes plaster-like parts. It's super easy to work with and parts are dirt cheap, but I was wondering if anyone have tips for finishing the parts? I can't seem to get good surface finish, it's always very matte even after I sand it for a while…
The hair, are you talking about why the hair looks nothing like how it original does or something else? What spikiness specifically? Sounds like a quick paintover may solve it. Her pants in the cinematic model were creaseless and foldless. It was quite strange, but I'm assuming it's part of the overall aesthetic decision.…