It happens when u have overlapped vertices . Just select all the vertices and weld them at a very low threshold, or try STL check modifier , if there is any mesh errors.
http://www.zbrushcentral.com/showthread.php?t=71266 3D Print Exporter for Zbrush I haven't used this in a little while, but I believe it will tell you if you fail an STL check
Hi @Taka007 would you happen to be willing to share the STL above with Jack Sparrow holding the compass? My son loves that one but I'm not sure if you ever actually published it...
Another all rounder, tailor made with young'uns in mind would be 3D Slash (a piece of cake) 'gamey' UI alongside works with .stl files - either free or paid licensing as well.
This is freakin' awesome. Would you be willing to let stl files of this out??? I'd love to print one out for myself, just to say I have one. Always loved the movie.
How about one of these? http://www.betabrand.com/mens-stl-tessellated-tyvek-wind-shell-jacket.html I'd prefer one with clean, animatable geo, but the decimated pattern is still kinda nifty.
So... I'm sitting here, with almost 200 files to repair for 3D printing (99.9% of the issues are solved by 'cap holes'), and need to have both obj and stl versions. Is there any way to create a script for 3DS Max that will read in an obj, add a "cap holes" modifier, collapse the stack, re-export under the original file…
I think in xview There are a number of useful additions you can turn on. That can show up bad geo. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-26CAF521-851A-4F91-8937-C44B40BB20F-803.htm,topicNumber=d28e179244 Also the STL modifier you can add at the top of the stack, can test for stuff not…
The STL export for BSP is much more stable than OBJ. I'd use that. I'm not even sure if OBJ export works for BSP at all. I've only ever used it on static mesh.