Never used World Machine with Unity but I've fiddled with Unity terrain, which expects the height map to be in a 16-bit RAW format. I'd assume that you can just import the .r16 to Unity or just change the extension to .raw in Windows and it'll work just fine.
I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat. When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so…
Hi, I know this topic was taken many times but I do not understand where mistake. I tried a little experiment. I have a third-party FBX model with vertex colors applied on it, I import it in Unity and it's ok, I see the two vertex colors. But if I try to import the FBX into Blender, then without doing anything I export to…
Due to software limitations on the current version of Unity's PS4 builds, we can't use Substances in place of materials, nor can we reference the Substance's generated textures using a Standard material, The last resort for us is to use the Export Bitmap feature that all the Substances have, however the alpha channels for…
What
do we need ? We are looking for an experienced unity programmer who is self-motivated,
goal-oriented and a strong team player. You take pride in your work, and know
what it means to take responsibility and deliver quality focused products. You enjoy
working in a dynamic and agile environment. You have the knowledge…
And my inexperience rears its head. The environments in my current project consist of floaty chunks of land. After looking at a bunch of stuff for reference, I found a picture that made me want to surround said chunks with a surface of flowing clouds, just so: The only issue is that I have no idea how I'd accomplish this,…
Witch house environment I made for a portfolio piece in Unity. See more on my ArtStation: https://ryanonleyart.artstation.com/projects/0XawXy This took me a little over 3 months to complete in my spare time. The main goal of this project was to finish a project I could use on my portfolio and become more comfortable with…
Decided to start a new project, I am aiming to create a bunch of props and modular assets that could be used to build a Test Chamber Scene in Unity. This will be to test and improve upon my current workflows for Trim Tiling and High to Low poly Hardsurface modelling. Some new things id like to try out during this project…
I don't think I'd recommend scaling everything in your scene. That will have issues with performance - it will have to scale up everything before doing stuff. Non-uniformly scaled items can also cause issues with batching, so be careful there. Really everything should be built to real-world scale otherwise you'll have…
Hey! I am a 3D artist and game developer with years of experience in all aspects of Unity as well as the 3D art pipeline. Looking for some great projects to work on 😊 Native English speaker. Softwares Expertise: Substance Blender Photoshop SpeedTree Quixel Mixer Unity Contact: devmodelscontact@gmail.com Detailed realistic…