Witch house environment I made for a portfolio piece in Unity.
See more on my ArtStation:
https://ryanonleyart.artstation.com/projects/0XawXyThis took me a little over 3 months to complete in my spare time.
The main goal of this project was to finish a project I could use on my portfolio and become more comfortable with using Unity.
It was a long process and the workflow I chose would not fly in an actual development environment but I'm pretty happy with the result.
Hand painted textures are not my forte so I used Zbrush to create a normal map and ambient occlusion for the base of my textures.
I wish I had posted regular updates on my progress but I wasn't completely sure if I was going to see this project through to the end.
Any feedback is greatly appreciated.
P.S I couldn't find the rules for posting images so I apologize if they are too large or not posted the correct way.