Hello all, I was wondering if anyone has any experience with the whole export/import from UE4 to 3D Studio Max and back. It appears that exporting the data/entire scene from matinee and importing it into 3D Studio Max works just fine, but it looks like when I export my scene from 3d studio max using fbx 2012 with baked…
[FONT="]Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…
WildBrain is looking for a Lead Rigger to join our Vancouver studio. In this role, your primary responsibility is to manage project rigging TDs to use the studio rigging tools and share the same rigging techniques with teams on other projects. The Lead Rigger will be responsible for overseeing the day-to-day operations of…
oh! I thought Indi Game Studios/Game Studios start at one's room or the basement. The initial capital I decided for the start up game studio was 10k so I am not sure if office would be required since there are only four members in it. :D Yes it is an idea of game studio at the very starting stage, and you have the first…
My dream studio would be:: A place which creates projects that get your heart pumping. Tension filled and packed with lots of action! Working with inspiring individuals who are humble and happy just doing what they're doin A relaxed studio environment where project timelines are managed well, because there's enough crew…
Hey guys! THIS ITALIAN MAN ON THE LEFT COULD BE YOU!! The mobile games studio I work at is looking for a new Lead Artist. We're a fairly small UK studio in the heart of London, and I can honestly say that it's a group of talented people that are tremendous fun to work with. The most sought after skill for this role is…
Hi here is something I did in Photoshop today. I'm just practicing painting flesh tones and hair. I wasn't to happy with the hair and I'll make a more realistic painting next time around. I was not too concerened about proportions here. Let me know what you think. Thanks. Alex
The long and the short version: spend as much time building friendships/relationships with the people at the studio. so many people just focus on the art side of things and neglect this, thinking that they just need to be an art badass. Become an asset to the team and studio and make the idea of you not being there any…
I just want some feedback on this character I've been working on. The textures are to blah and was wondering if anybody has any ideas on how to make these textures pop.