If the cost of Maya is prohibitive, you should just remodel the assets from scratch in Blender, it would force you to get better at Blender and you would have a workflow for future assets.
Surprisingly I've actually noticed that there is a substantial amount of blender users here. Blender sure has stepped up it's game for the past 5-6 years but it still has a long way to to.
I make the base inside of blender! Blender master race!!! Also the 6 pictures you see in my first post are all base meshes that I directly import into zBrush
might want to rephrase that - blender's cycles would probably be the best renderer if you're doing your final render with blender's cycles. Do you mean the best realtime engine to preview in?
Blender is fine, I do professional work with it and have had no real problems . I was a long time max and maya user, but switched to blender 3 years ago. The sculptng is pretty good, though not as good with higher poly counts. But hey max has not had any decent updates in 20 years, but Blender is leading the way with…
Hi I am a Blender modeler and I am trying to learn Maya. I could be an idiot, but there are 2 things in Maya I have not been able to figure out how to do and its driving me crazy. Question 1) How to extrude a verticie from a polygon such that only the verticie and edge are created. In blender its simply done by clicking on…
I have used Blender for around 2 years at this point, but still couldn't figure out why would Blender insists on exporting obj file with transform applied onto vertex position. I would love to tell Blender 2.8: I am making modular pieces, mate. I am exporting a single piece, not the scene. I don't want world transform,…
So... I just started learning Blender, and dived straight into character sculpting. For the experts here :) , how long on average would you say you would spend on sculpting a base model like the one below? I spent about 3-4 days from start to end, and it's still not done! This is my first proper sculpting project, though…
I've been wondering that could it work if I had these meshes in Blender, for example: * Character_HP * Character_LP_quads_with_UVs (for rigging in Maya) * Character_LP_triangulated_with_UVs * Character_LP_triangulated_cage Then bake object space normals in xNormal with HP and triangulated LP and LP cage. With exploded…
Hey polycount, I`ve just released my latest tutorial for creating a current generation Drone model for videogames in Blender and Substance Painter! The tutorial covers the entire creation process for the Drone from scratch in over 25 hours of 4k video. Everything is recorded in realtime and fully commented on. The course…