I will look into all that. So yeah i'll try applying my modifier and unwrapping to see if that helps out. Thanks for taking the time to explain all this for me and including screenshots.
Hermit; I don't sculpt, so it didn't occur to me to include it. I went out and asked a professional sculptor friend for his thoughts on sculpting packages, and included them in the list, so it's updated now. I also edited the direct modeling text to include a discussion what sculpting is. Thank you for pointing this out. I…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
Hi One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding…
I didn't have to do a specific test because I knew it worked. But I have also been doing stuff with Maya and Maya LT recently. The modelling tools in MayaLT have full parity with those in the full Maya, and that includes all the improvements made with new modelling toolkit (built upon NEX). Personally I've never had any…
I think it's good, but i'm not super found of the mouth area. I personally like to lay it down simply, using very few primary loops like this : -#1 and 2 : two big loop around the eyes -#3 : one tiny loop around the fleshy parts of the nose (around the top of tip and nostrils) -#4 : one big loop right under the nose, going…
From a playable level perspective, there's more than enough light though slightly a bit bright imo for players negotiating waypoints plus engaging interest as well, however that said I've gamed more than my fair share of FPP dystopic/war/survival ips and most have a distinct related mood helping to immerse an audience.…
Trendy Entertainment is currently looking to hire some onsite Environment artists skilled in High Poly modeling and asset creation to work on our upcoming (unannounced) game. We are looking to fill onsite full time positions only so applicants must be willing to move to Gainesville Florida. Applicants should have…