Hi guys! I'm using 3DS Max 2018 for creating simple game character animation and I've encountered an issue for wich i can't find any solution so far. Character (cat) has an ear bones made as head bone's childs (screenshot 1). Everything's works fine in setup mode, but if i turn on animation mode ear bones pivots and bones…
I wrote this a while ago and just revised it today for Remi (seforin). Really handy for for this kind of thing. It resets scale and transform. Applies reset Xform and collapses the stack to edit poly. Moves the pivot point to the lowest center point of the mesh. Then it moves the object to world 0, 0, 0.…
Ah biped how I love and hate you all at the same time. They hide the true pivot point in some bulky geometry that makes you think you should align it one way but really it should be another =/ It's best to ignore the biped's geometry and think of it as straight bones and envelopes. Putting the bipeds deltoid in what looks…
why do engines needs triangles? I shall C&P from something I wrote: Computers and games consoles draw tris by plotting 3 vertices in turn. Once you have those 3 vertices plotted in 3d space, you simply connect the dots and you have a polygon. . . . . : = polygon Once you have 1 polygon drawn, you need to draw the next one.…