I wasnt trying to say you were wrong, because you arent. Your example was quite clearly an observational mistake on my part, I just thought that your particular examples warranted further discussion. I wasn't dismissing the crit. Also, I think that at least some of the 'flat spec' crits are down to the lighting setup in…
Hi everybody. Im studying Industrial design in Savonia University of Applied Sciences, Kuopio Academy of Design in Finland. Im doing my bachelor degree atm, and Im planning and designing a game concept for a GPS enabled devices (mobile phones, tablets, music players). I need your feedback on what do you think of my idea…
I have noticed that 3d takes a lot of time. For example, at the start of my 3d journey, I modeled Daewoo Tico in 100 hours: https://www.artstation.com/artwork/0ngAey My other works on Artstation also indicate work time, so that one can compare.
In collaboration with CGCircuit, a new site that allows you to monetize your own instructional content, I just released the first two videos in my four part series about 3d Character Art. You can find the videos here: VOLUME 1: Introduction & High Res Modeling Theory - ~1.5 hours - includes female base mesh - FREE VOLUME…
Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…
EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically…
Rather sparse - doesn't give you much to choose from. It doesn't have to exact matches to the model. For worn paint on metal you can search and use anything made of both materials - with different levels of wear. For example you might find some nice images searching through abandoned vehicles, or well used tools. The same…
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
World machines basically a really advanced set of image filters. You've got pretty much all the control you want in there, especially if you realize you can import a heightmap as a base, eg roughly layout the mountains in a 3d package the put in world machine and use the erosion filters on it. I thought the example you…
Great start! I would work a bit on the dynamic of the pose. Sure, he's wearing the heavy shield but still, especially the hip/torso look like stitched together. I mean, they are, but you can rotate them individually from each other anyway. Look for example here - not the best examples, but a way more dynamic pose is…