right its been awhile since i did some serious normal work BUT was experimenting with baked normals for linear things like railings, sideboards etc the issue is with soft edged models at corners where the smoothing group is broken EG if you want a tiling skirting board normal map you break the edge normals at the corners…
Hello people Link: https://www.artstation.com/marketplace/p/2NYdy/xnormal-batcher Tutorial : [ame] ChangeLog: v 2.0.0 - NEW UI / UX. should be clearer to use. - Batch log - Less bugs. I'll have to probably update my tutorial video as well :) v 1.7.1 Fixed: - Bug : When Using prefixes: The xml file wasn't generated properly…
"so it basically does what regular IFWN scripts do as well (first example, the box with dimples)" result is the same, but it is doing it in a completely different way. IFWN always takes mesh as a whole, calculates normals direction based on angle and face size and if face is bigger, it receives whole normal information.…
I asked these questions five days ago on the "official" Substance forum and receive 0 replies. I'll try here. ---- I've gone through some tutorials and done some experimenting, but had a couple of questions about creation and usage of height and normal maps. My (limited) understanding is that when you are painting…
Hey I just want to address mudbox's new features, specifically, combining normal and bum maps into one normal map. This is a great feature, because it allows you to combine path precision brushes to normal map detail specifically for video games or any other 3d application. Here are a couple examples of the differences.…
Hello everyone, The last few days I've been trying to figure out a normal map "issue" but have no luck with it and hoping someone can clarify what's going on. I've used 3D Coat to sculpt, retopo and bake a stylized Bonzai tree. Everything seems to be fine untill i watch / preview the normal map itself (setting it in the…
Hey guys, I think we're talking about 2 different things here. I have a model where some of the normals are facing inwards, ie the artist mirrored his model and froze the transform on it before combining it so half the model's normals are facing the wrong way. According to the maya help conform normals is supposed to unify…
Hello, so i was listing the supported software that we MAC folks have to work around and i came to the same conclusion i already had in the past. There is basically no alternatives for xNormal. It doesn't surprise me since its the King of the normals in the industry. So i would like to know from you fellow os x users which…
Hello, I am developing a node based image editor with native support for normal maps and 3D texturing. Some of the normal map features that I have implemented are: - Convert rgb image to normal image.- Convert grayscale or rgb bump map to normal images.- Modify slant and direction of normals.- Blending and Mixing of normal…