Hello,
I am developing a node based image editor with native support for normal maps and 3D texturing.
Some of the normal map features that I have implemented are:
- Convert rgb image to normal image.
- Convert grayscale or rgb bump map to normal images.
- Modify slant and direction of normals.
- Blending and Mixing of normal maps using angle mask.
- Rotation and resize of normal maps.
- 3D Viewport with albedo and normal support.
My goal is to have a complete suite of tools for the creation of consistent textures for 3D models.
If you are interested in beta testing this software and contributing with ideas, please download the current version at
www.pixaflux.com.
Any suggestions, questions, or feedback is always welcome.
Thank you!
Replies
Suggestions -
- What I can see very beneficial to this is commenting nodes by selecting them with a marquee select and then pressing the "C" key on the keyboard. Then just typing to comment the node group.
Questions -
- Do you have plans to make this PBR Compliant for game engines such as Unreal 4, Unity3D, etc.?
- What is the max resolution in this application? Is it hardware limited?
Either way Just curious,
- DoctorClot
Yes! I will add new texture channels to the 3D model node, one by one.
Yes, the 3D model node already support custom 3D models in OBJ format. You can add more models to the viewport by loading them in the 3D model node.
The largest I have tested is 8000x8000 images. There is a setting where you can set the largest image size. This to prevent crashes when a node creates a very large image (e.g. Transform scaleling a 512x512 image by 50x50)
Thanks for your comments!