Probably the result of using multiple Unwrap modifiers, plus an instanced Unwrap at the top. This is totally overkill, and will likely result it other problems. It is best to keep the modifier stack as simple as possible. Many modifiers (like Unwrap) are dependent on the topology coming up the stack from below... if you…
If your modifier stack is Editable Poly > Unwrap UVW, and you're in 'Face Mode' in the Editable Poly modifier but you don't have any faces of your model selected, and then you click 'Open UV Editor...' in the Unwrap UVW modifier, nothing will show in the window. (Check out the picture to see the modifier setup I'm trying…
Ah, I'm an idiot. So I was configuring the modifier sets to add my commonly used modifiers as shortcuts, and I added xform as a modifier, and starting using that instead of the reset xform in the tools menu. I just realized that those aren't the same thing at all, and all those xform modifiers I put on didn't actually…
Hey! So here are some of the things that help me work faster: - show end result hot keyed to ~ (to see the effect of the modifiers while on the Editable Poly or Edit Poly stack) - key map the select loop and ring select - I thought some of you might find this interesting mesh smooth control "MeshSmooth Controls is a script…
Hello, I'm trying to mirror an object and it's normals. I have an object with edited manually normals ( now explicit ) which I want to keep. If I mirror it with Mirror tool all looks fine, normals are mirrored and the explicit ones are kept intact, but as we know the scale is wrong. I need to use Xform and Normal modifier…
Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
Hey guys, First post, and let me just say I hope everyone is staying safe in these challenging times. While I am still working (Essential... I fix smashed cars), I have wanted to up my skills as a modeler, as they are somewhat basic. Normally I need to watch and follow along a tutorial on a specific subject in order to…
"Sub-d models in undivided state are still having lots of redundant loops you would have to get rid on next LOD" Tell me you are a maya user without telling me. A lot if times if stuff is built with modifiers its just removing said modifiers to kill support loops. Making LODs on meshes with a quadlike structure is usually…
but what about the edit poly modifier and edit mesh modifier. After all they can completely alter the mesh or poly definition (including UV data in theory). The edit poly modifier was added after a high demand from customers, but to be honest I think it doesn't follow the true concept of modifiers (allowing to delete…
@TheOubliette I hope I can help bud. For all the softwares quick fix which will still hold UV information, I believe try exporting selected and re-importing as an OBJ. Another way would be to add an Edit Normals modifier in Max if you are using. I heard you bring up reset XForm. Select all normals and click Unify. Collapse…