Fo clothes I find it faster to make my own version in marvelous/zbrush, rather then edit really badly done asset packs, but some times you just don't get listened too and don't want to make waves. To be fair, some of the packs are passable, but on the whole not
edit:// okay fixed the "issues" and can write out the description. Watched all my "fav" or interesting parts of the show and comics and picked which elements i thought to include into the design that i felt would add some "flavor", to it all. Redesigned the "Portal Gun", a little bit, it wasn't 100% afaik some angles had…
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Thanks for the welcome and thanks for answering! I find that interesting. What of say a tabard / loincloth? I'm guessing it's the same process as applying a hem or just leaving it be if it isn't ever possible to look at it from the side? In my case the players (multiplayer) can get up close (essentially up to the bounding…
So this is a commission that I've been working on for far too long. I've learnt a lot whilst reworking it over and over again, but I've run head first into a wall I'm struggling to get over. -Hair- I've put up a picture of my last vaguely successful attempt. Emphasis on vaguely. I'm honestly not sure that sculpting the…
Wrote something up for ya. Will show the positions of selected object(s)/vert(s)/edge(s)/face(s), averaging their values if multiple are selected like in max: if (`window -exists xyzWindow`) deleteUI xyzWindow;window -wh 275 75 -mxb 0 -title "xyzWindow: component positions" xyzWindow;rowColumnLayout -numberOfColumns 2…
Now a client or lead comes and asks for changes and you do that again. A chamfer modifier (or shader) would remove the need for this process entirely, keep it a ton more lightweight and easy to edit
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.