Hello Guys, I just wanted to share my last piece that I did in maya and keyshot, I intend to post more wips here in the next couple weeks since the process is very straight forward and it takes 2-4 days to finish something like that with some techniques that I learned with some very talented people from most of the gnomon…
Hey guys! Here's something I've been working on the last couple of days following a concept and some tutorials by Pierre Rogers. Postponed learning hard surface in zbrush for a while and I thought I give it a try when I got over the process of importing back and forth from 3ds max. I'd really appreciate some feedback on…
Link to work >> https://www.artstation.com/artwork/lVPK5a Practising on my anatomy sculpt from scratch. I need to understand human anatomy proportion, human facial anatomy, how the bones and muscles formed underneath the skin. Bit of fats formation here and there too. Just to recap from my anatomy course. Mostly highpoly…
Hi, i'm a 3D modeller from VN. I'm available for work, even in holiday. I have good skills in modeling, especially in hard surface modeling. I attach below image of my work. Take a look and if you feel interested in my work, drop me an email at minhson138@gmail.com Artstation…
Hi guys! This is the second time I export a model from Zbrush to Maya with displacement and diffuse maps. The first time I tried a couple of renderings it was fine. Then I modified the mesh, so re-unwrapped UVs and re-exported textures but this time, whenever I try IPR render this is what comes out: Now this is a test done…
Hello Polycounters here is my latest personal project The Monkey king necromancer on his throne showing what happens to foolish humans when they dont listen. This started as a practice sculpt for a posed character and ended up being polished and rendered. Sculpted in Zbrush rendered in Keyshot and comp in Photoshop, did…
RENDER: After exporting the model correctly I start the rendering phase, in which it is fully done through the keyshot with a black curtain in JPG format that are merged into a composition in Photoshop along with color correction before exporting. The PSD file accompanies the delivery of stls files, in order to help case…
Hey Fatman, if you dont have any experience in rendering you can learn Marmoset, Keyshot or mentalray.. If not, you can buy this pack here for about 50 bucks and it has many already set up renders, you just have to import your mesh in 3ds max and apply the material on it and then hit the render button.. Here is the link:…
Weekly update time ! I'm getting very close to being done on the hair and face now. Overall, I kept refining the facial features and did a big overhaul of the neck & chest area. I think I'll try to finalize the face next meaning one more general pass on 2ndary forms and then diving into tertiary forms and detailing. Also…
I dont know if it is what you are looking for, but I was curious about the modelling brush and made this: http://www.art-werx.com/?page_id=1403 The plane and watches were done completely in ZBrush and the renders are from keyshot. I used the transparent interface slider with the plane blueprints (the basic form). The info…