I just wanna ask if there is a way or it is a specific method to bake the material or the shader by Render to Texture in 3dsMax, or Maya. I used Mental Ray for example, moreover I've just come up with this idea and here are what i've done for making this thread. So if there was anybody having mentioned this before or this…
Hey we've found a huge limitation of mental gay in our lighting/baking pipeline. It appears mental gay crashes if you try to render or bake any part of a scene that has a non square .dds file applied to a shader in the scene. Anyone have a better solution than temporarily converting everything to .tga.
Blender model of Metal Gear RAY Verts 45,219Faces 37,252Tris 88,118 [url=https://ibb.co/1KvdQj5][img]https://i.ibb.co/Y8RyQwM/RAY-1.jpg[/img][/url][url=https://ibb.co/KwmfX1b][img]https://i.ibb.co/nCRYbW6/RAY-2.jpg[/img][/url] [url=https://ibb.co/bLfhW5P][img]https://i.ibb.co/K71Z0xX/RAY-3.jpg[/img][/url]…
Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…
*NEW ROLE* Vray modeller/texturer/lighter role Available * Are you an experienced Environment Artist? * Have you got experience of cinematics? * Do you have strong environmental skills? * Can you use V-ray? * Would you be interested in a a 1 week maybe 3 week freelance job? If so, carry on reading!! Based in the London,…
Im reading up on some baking guides and was confused on where the rays come from and where they go because some guides say the rays start at the low poly and go out until it passes through the high poly getting the details. Others say it comes down and hits both the high and low getting the detail from the high. I read the…
Hi guys, a while ago I gave Iray in substance a try but I noticed a lot of oddity with it. Here is a test model I did - right version: smoothed edges on any edge thats less than 90 degree left version: hard edge and cut in uv so the shading can be closer to the high poly here is high poly: I brought it into Substance…
Sorry for the delayed response. The AO slot only darkens the diffuse ambient lighting in Toolbag for physically accurate reasons. Depending on your lighting setup (ie: if you have a lot of direct lights) it may not appear to have much of an effect. If lighting the scene with only the sky light, it's generally more…
MENTAL RAY PROGRAMMER CIS VANCOUVER Responsibilities: Reporting to the Head of 3D and Technology, the Mental Ray Programmer will be responsible for the creation and support of Mental Ray shaders and associated support technology. Production support of artists and package-specific scripting will also be part of the…
Thanks Dave,I have tried everything...The light is still showing up there. Then I saw this vid on youtube: [ame=" https://www.youtube.com/watch?v=fRObjsxrJzs"]Interior scanline render1 by Kyo3D 2010 - YouTube[/ame] So I imported the models into a new scene and then started playing around with the scanline renderer using…