Just saw this over on the Unity forums. Some of the content looks pretty neat :poly124: http://developer.download.nvidia.com/assets/gamedev/files/gdc12/GDC2012_Mastering_DirectX11_with_Unity.pdf
Rizom is able to quickly load big files like a hot knife goes thru butter. Rizom is performant while you do UVing. Here a Video from Rizom VS 2018, showing 600k+ Triangles are easily possible. https://youtu.be/z2QvajdFHes?t=114 Substance Painter can import big data for baking with little sweat.It is all depending on the…
There is a giant beast around ! #unity3d #madewithunity #screenshotsaturday #gamedev #indiedev #indiegame pic.twitter.com/KN9WORR34d — EATMEAT Games (@EATMEATGames) January 14, 2017
finished the helmet and imported it into #ue4 #gameart #3dart #gamedev with glass from #SubstanceDesigner pic.twitter.com/USo46sxY3z — sprunghunt (@sprunghunt) November 7, 2015