What
do we need ? We are looking for an experienced unity programmer who is self-motivated,
goal-oriented and a strong team player. You take pride in your work, and know
what it means to take responsibility and deliver quality focused products. You enjoy
working in a dynamic and agile environment. You have the knowledge…
And my inexperience rears its head. The environments in my current project consist of floaty chunks of land. After looking at a bunch of stuff for reference, I found a picture that made me want to surround said chunks with a surface of flowing clouds, just so: The only issue is that I have no idea how I'd accomplish this,…
Witch house environment I made for a portfolio piece in Unity. See more on my ArtStation: https://ryanonleyart.artstation.com/projects/0XawXy This took me a little over 3 months to complete in my spare time. The main goal of this project was to finish a project I could use on my portfolio and become more comfortable with…
Decided to start a new project, I am aiming to create a bunch of props and modular assets that could be used to build a Test Chamber Scene in Unity. This will be to test and improve upon my current workflows for Trim Tiling and High to Low poly Hardsurface modelling. Some new things id like to try out during this project…
Hey guys, I have this shader I've been working with in Unity. I'm not a programmer, but it's been doing the trick. One thing I dislike about it is that it overrides the 'Colour over lifetime' modifier in unity, which I would really like back. I need the animated Uv stuff this has on it though. I'd rather plug in b/w…
lol, when I said shadows I was talking about how UDK does have them but the free version of Unity doesn't. If you want shadows in Unity you have to fork out 1500 bucks for the pro version... It's the number reason why I choose chipping through rock in UDK over sifting through sand in Unity every time. (So it would be nice…
Hey! I am a 3D artist and game developer with years of experience in all aspects of Unity as well as the 3D art pipeline. Looking for some great projects to work on 😊 Native English speaker. Softwares Expertise: Substance Blender Photoshop SpeedTree Quixel Mixer Unity Contact: devmodelscontact@gmail.com Detailed realistic…
Atakapu * Small presentation Hi, we are the FrostyFroggs Team, we are developers and students in our last master year. We would like to share with the Polycount community our last production which is called "Atakapu". The team is composed by the following members: - Soumois Pierre-Emmanuel => Programmer, Shader Artist and…
Hey folks, I'm up to my man-boobs in a VFX art test. It's software independent and I decided to use Unity, of which I have *a little* experience. That said, I need help!! :poly122: All I want to do is play an animation that I've created with 3DS Max in Unity. Literally, hit play and see the animation. Nothing fancy. So…
Hello! I am thinking of playing around with unity a bit after learning how to animate in Maya. An idea i had was to just try and make a character that had 3 different types of shirt, pants and shoes that they could choose from. The modeling part is simple enough, the problem i cant solve in my head (and cant really find a…