According to NVIDIA guidlines for aritsts: What does it mean ? It is only about starting position (from default pose), or is it about entire animation ? Ie. I can get and long dress (robe), to do not have any intersections on default pose (or even to few frames in), but with more extreme, dynamic animations it seems to be…
For my advanced modelling in the games engine module at Stafford University I was given to brief to model a dinosaur of my choice and have it animated for UDK. It does not have to be true to life in the sense that some students are doing robot versions if they prefer hard surface modelling. For mine I have chosen a…
FBX doesn't support particle systems AFAIK. Try to imagine your desired result from the FBX format's perspective... what animation and mesh features will it support... then convert your work into that. I think FBX only supports simple transform animation, and skeletal animation (Skin modifier), and morph animation. If you…
Okay here's tonight's progress, wish i had more time to devote to this! Things are starting to come together now. Things left to do before submitting: * Add section at end transitioning from strike pose to idle pose * add secondary tail animation * unhide skirt bones and give secondary animation * Final polish pass of…
First of all - last time I posted something about rigging or animation I was told to post in appropriate Forum So please tell me which one is better then the Technical Talk Forum. Then I will off course post there. I just got a Cat rig to animate But when I activate layer manager and add a CATMotion Layer It goes I cannot…
So you probably saw we have our awesome pistols up in the Unreal Marketplace, but we now have two SMGs available as well. They are: MP7a1: https://www.unrealengine.com/marketplace/aaa-animated-mp7a1-fps-pack Micro-Uzi: https://www.unrealengine.com/marketplace/aaa-fps-micro-uzi-smg-pack All Ironbelly weapons come with 4k…
Thanks for the feedback Brian :) @PyrZern Funny thing is that I made the legs longer after my first poat (The one you compared is the longer legged version ;P ) Yeah I also like long legged characters but I'd like the guy to be realistic and not anime-ish (As the concept's proportions tend to go to animu style,no?) I am…
Solid first attempt at a walk. It's always cool seeing people jump into animating their characters. it feels like such a shame to make all these amazing characters but then never make them move and give them life. Really love your shape choices ect!
Hey all! I'll be starting a new project in the coming weeks creating a quadruped animal - an otter. Before I start this project, I was hoping to get as much advice as possible and tailor it to my work so that I'm starting strong, and that strength continues. The last thing I made 4-legged was a hardsurface mechanoid that…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…