Thanks man! I have a small update today. General windows workflow improvements using a couple small programs. First is direct folders: http://www.codesector.com/directfolders Base program is free, and they have a few more features in the paid one. It lets you middle mouse click anywhere in windows and get access to the…
I wouldn't blame nvidia for a switch to some wack-pot low res... yell at MS who can't seem to update their base driver to include higher resolutions than what was available in 1992. Seriously MS take a 10 min away from re branding vista and add in every resolution known to man. I feel your pain when I would give…
Quads? Quads are great, they keep a clean mesh. They are NOT needed everywhere. My rule of thumb is to keep every deforming joint as quadded as possible to prevent pinching. The nicest thing about quads is that they keep a mesh looking less cluttered. It's been said many times - work smarter, not harder. I know work won't…
I've got the following strange (at least to me) problem with udk: I've had the problem that I wasn't able to place objects (static meshes) in my scene by dragging them from the content browser into the viewport. In another case, I could do exactly that and I have no idea how that case was different from the other. This is…
Some of you might remember FBXPort? I changed it a bit. FBXport2 What does it do? * It moves the currently selected object to 0, 0, 0. * It triangulates the mesh by adding a turn to poly modifier and sets the number of sides to 3 (if you have "tri?" checked on). * It forces the material name to match the object name (if…
After a bit more poking around I think I figured it out. Here are the steps I'm currently using. It should be said that this is the setup I'm using for a single file export of base level geometry. 1) Export the scene from Maya to the Unity Assets folder. (I use a sub folder called Level Geometry). 2) Create and empty game…
Hey everyone! We have just released a new build! Build Number: 20130609001 June 9th, 2013. Knald Technologies is now on Facebook and Twitter! Like us on Facebook Here & Add us on Twitter Here. New Features, Improvements and Optimizations * Improved the Integrator for use with hard surface normal maps. * Improved the…
Ok so hold out im sure anyone who clicked this is like haha no lol trolls, but here me out for a second. This is GW2 not running but streaming from my PC to my vita. http://www.youtube.com/watch?v=Spr-rRtASIE&feature=youtu.be -The UI is turned off -Its a little slow but very fun and quite playable. -Its not all that…
@Ashervisalis Thank you for the feedback and encouragement. :) I found lighting the basement scene to be pretty tricky. Looking at it now, I see that I put too much weight into matching the concept art versus visibility in the engine. I’ll link the Google Drive folder where my art test is stored in my original post along…
I see what your trouble is. http://polycount.com/discussion/169763/pc-cs-go-ak-47-silence#latest There are three ways to embed an image in your post: 1. Save your image onto your computer hard drive, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post…