LOL, @ThisisVictoriaZ I have always struggled with that. And this is one of the reasons I wanted to post and receive feedback. That's a great point and one I will be paying close attention to as I start getting the scene laid out in Unreal. Much appreciated.
I am trying to rig a new model to the old hydralisk bone animations. However whenever I apply weight to any part of the model from the bone the mode becomes distorted. I don't understand what I am doing incorrectly after reading rigging guides and some youtube demonstrations.
RECRUITMENT: Concept Artist / 3D Artist / Texture Artist / Programmer A 3D remake of the acclaimed retro adventure game 5daysrecruitment@gmail.com Story Genre (style): Supernatural Thriller Game Genre: First Person Adventure Game Engine: Source (HL2/Dark Messiah/Portal) from Valve Log Line / Scenario: A solitary cat…
Need more information. Can you share the scene? Preferably stripped down to the simplest setup that still causes the problem. Also, what versions of Max and of V-Ray are you using? An easy way to debug render issues is to reset the settings... Switch the renderer to a different one (scanline for example) then back to…
As part of the unfortunate layoffs at Activision/Blizzard (Closure of the Z2 studio in Seattle), I'm now in the process of updating my portfolio and getting a new job hopefully. In the meantime I thought I'd start on some new projects. First up. I wanted to create a really highpoly vehicle/prop that would demonstrate my…
Yeah the ray distance limiter will result in "missed" data, this is desirable in some cases but not in others. For instance, if you want to bake AO for the inside of a vehicle, without a ray distance limit the AO may be entirely black, but by limiting the rays you can still get some useful content. If you want a very…
Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same, but we realized it might be easier to make new models from scratch than to decimate, retopo, and re-rig existing models. Only one of these two jobs will be funded. Brief Description I would like to…