I think I would recommend Blender for an all-in-one solution to your concerns. I doubt Maya would give you fewer problems than Max. Modo has awesome modeling, but is practically useless for rigging/animating. Houdini is what I'd consider to be the Substance Designer of 3D work. The company behind it are amazing with…
Your mesh looks pretty good for what it is, maybe a little bit of cleanup in some areas where edges don't contribute to the silhouette. If you're going for realistic textures, you might want to look into PBR. It's quickly becoming a standard for modern games. PBR In Practice - Marmoset.co PBR Guide - Allegorithmic The big…
I'm participating in the Allegorithmic Substance contest: http://www.allegorithmic.com/contest/battle-titans For my submission I'm creating an armored war giant which is inspired by the ones found in a game called Drakan: Order of the Flame (1999), which is an old favorite of mine. I thought it would be cool to create a…
We are currently looking for a technical artist to collaborate with our product designers, sales and support teams on various internal and customers’ innovative projects in Paris, France! ROLE * Create digital materials for both offline and realtime purposes * Mix scan and procedural substances to create hybrid…
A friend and I recently created twin fire-eating D&D characters, so I thought it would be interesting to create a throne room based on them. I was thinking private tent in a circus at first, but now I'm leaning towards a more ornate, smaller interior space, with only one throne instead of two, in order to simplify things.…
Hi everyone! I like to introduce my small entry to this contest. I saw every thread (a lot of time indeed) and this is gonna be very hard! and very exciting! My idea is to mix Celtic art with a lot of improvisation :) . I think the throne room as a place threatening to visitors but pleasant to throne owner. To achieve…
Hey it's me again, So this was my first time going from Substance and importing to Unity. I textured a rock asset in Painter, liked what I made, and then exported it to Unity in the same manner they do on the allegorithmic tutorial page. However, my rock looks more like a turd than a stone. What am I doing wrong? I…
Been distracted with various things (Pillars of Eternity) but thanks to helpfullness of the Allegorithmic guys in their subforum I got around a few problems I was having with understanding Substance Painter. So here's an update: Extra shots: Barrel, Side close up, First Person View. Going to experiment with two other…
Is there a source of information regarding current best practices when baking maps in Substance Designer/Painter, apart from reading through hundreds of posts spread out over many years? I'm getting back into 3D art after a break, and I literally just watched the video describing Duard's approach this morning, only to now…
Glad to help! For lack of metalness, I'm not sure what to suggest. Be sure you're using the standard redshift material, they have many types. https://support.allegorithmic.com/documentation/display/SPDOC/Redshift+for+Maya I forgot all about this and that's where you got the _f0 from, and was made for an older redshift…