1080p walkthrough... no real combat. Just running around the env. http://www.youtube.com/watch?v=AnKHmB2zXcc&feature=youtu.be Gotta have your hair done beforehand to maximize your watching experience. Adding Tech demo. http://www.youtube.com/watch?v=DDx7CRtVNFA&feature=youtu.be My hair is ready. (in game look of the guys…
No. . . but now I'm interested. . . Thanks for all the replies guys. I've talked to a few people to try and nail down a little better what the issues were. I work in a small team (5) and I came from a team where I had 5 env artists around me. The main problem is that I was treating the whole team (Char artist, Animator,…
I'm not an environment artist but here's my 10 cents. I think your website is pretty spot on in terms of design. Very simple navigation and images are nice quality and loaded for me pretty fast. Some of your pieces though just aren't up to par for getting a job. I would say if it's not comparable to the good stuff floating…
What is your goal/objective for a career in games? The objective on your resume does not tell me what your specialty is or what you want to do. I see a very generalist skill set, all of which are at a moderate level of skill. I think the major thing is, you have a bunch of okay work, nothing that blows my mind (the book of…
Hi, what is the process of making environment art such as "god of war" , "cyberpunk 2077", "the last of us" etc. I mean do they get ilustrations/concepts from 2d concept artists and then turn it into 3d (same as characters) or gathering as much references from real world objects all arround the world? in other words - is…
Hello everybody ! New environment , focused on nature and open space (opposite of my previous one) An old path to a creature's cave . But has been forgotten for a long time. Creatures is probably dead . Nothing violent , really want a soft mood . Round shapes, loft of plants and old rocks. Here is , my first layout,…
no i wasnt talking polys... with a load of plants in the env i would not want to make half the screen multiple alpha passes...polys are the way to go imo... by heavy i was meaning they looked too beefy... too strong... glass houses, habitat domes are nice and light in construction giving them that ethereal quality that i…
Thanks, on the first part of the video, its purely a first person camera representing the monster that escapes as it breaks the walls and other areas of the env. It has a higher view angle and FOV. In the second part, I needed something to to say that you're now looking through the eyes of another character, adding a…
Hmm, probably but that seems like that'd be a bit beyond my grasp. It's also weird/annoying cause the lights DO reflect at the appropriate brightness when close to the floor. However, the Reflections Example page on the unreal documentation site says the following: So I guess in a clean/bright env like this, I'm pretty…
For a junior env artist, your work is very solid...good job puttin that together! I think you should show wireframe and texture sheets for all of your entries. Some of them have the wireframe shot but not sheets and some have sheets but not wireframes. Your strongest prop is that gunwalker so I would have the wireframe and…