After you do a projection, click an empty area in the Edit UVW window, to deselect it, exit out of the Edit UVW window then open it up again and you should have the translation options. I don't know why this works or what the problem is, I saw it in a video ages ago. Its works though. :)
Hello :smiley: I'm the other Bro :wink: we have almost finished the tech side, so we hope to put more blockout and art stuff next week ! It's gonna be a fun journey :) Edit: Added the Wall Trims, and the 2 Details one already made :smile: Hope you guys will like it and give us feedbacks. Stay tuned !
arrrggg... I just wasted a good 45 minutes... there was a sub object mode selected underneath in editable poly.... apparently you have to exit out of it by clicking 6 or just select the top of the edit poly stack... then close it and go back up to skin. wtf o_o thanks for the help I'm still wtfing over it though.
Direct link to the steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773458554 Direct link to the steam workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=773458554 Let me know what do you think!
I'm just trying to learn NDO and so far I can't add details to a normal map. when trying to add a rectangle to a normal map, it just comes up with a box and generates a new entry in the layer system called 'rectangle'. very annoying. i was trying to follow along with a video here https://www.youtube.com/watch?v=WirF2bV8iNk…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
I always try to draw in my sketchbook whenever I can. Sometimes I feel it's a little too much and I'll end up with far more sketches and unfinished work as apposed to finished pieces. Back in the day and the main driving force behind me getting into art were graphic novels and lately I've been getting pretty into pen and…
I would like to know which file-types (models/textures) are best for use in UE4 ? And can I attach textures to models and do some modelling in UE4 or only Blender? (what is possible in UE4 editor?)
I would like to improve (make more details) models like these…
Using Fresnel does not cause the issue, but also doesn't give me the desired result. I want to remove cards that face the camera, but as the normals of the tree have been edited the fresnel will only detect the edges of the tree (similar to fresnel on a sphere), so that method won't work with the vertex nromal information…
Hi Everybody, If you have any burning questions about 3ds Max, Maya or Mudbox,ask the Autodesk experts today, starting at 10:00 am EST. Mudbox sessions: November 12 at 10AM EST November 13 at 12:30AM EST. 3ds Max sessions: November 12 at 11:30AM EST and 10:30PM EST. Maya sessions: November 12 at 1:30PM EST and 9PM EST. You…