Hey everyone! Thanks so much for all the positive feedback, I'm happy you all like it. We're actually in the process of making one huge Art thread that represents all the artists here at gearbox that want to post some stuff. So I might end up removing the images from this thread and replacing it with a link to the larger…
I echo what Jose said, use lots of reference and figure out if you're working realistic or stylised. And even if it's stylised, use realistic reference. Stylised designs are derived from real life and real things, even if in an abstract or altered way. In case it's useful, here's a video by FlippedNormals that may help…
The script works now - thanks for your advice! I would love to use R7 but I am a student and I'm happy enough to get this version by my school. I dont have the money for a upgrade - so I have to stick with 4R6. But back top topic. No, there is no Morph Target at all. I imported a obj. Im going insane right now. Every…
Yes, this produces the result I get in the top left of the image. It has the best quality, but does not reach the edges of my UV islands. Surely this isn't correct because it essentially means I have to Photoshop the normal map afterwards to make it fit properly. It also seems that exporting the level 0 mesh from ZBrush…
Hey @Sunray thanks for giving it a spin! First of all yes this is an 4r8 only plugin and Pixologic indeed changed a few major things regarding Zscript. I don't use any of them yet, but already have a version check in place, since I plan to use some of the new functions in future versions of the plugin. About the expert…
One other thing to keep in mind is that with a new version of 3dsmax and Maya shipping very 8-12mo compatibility with old plug-ins might be an issue. Your plug-in might not work with the newer version of 3dsmax or cause problems. Normally that means waiting until the 3rd party author gets around to updating the plug-in,…
I agree with Per, to some extent. I don't have any experience with Silo, however. I don't really feel that Mudbox is "pathetic" at all. ZBrush has a lot of features that I never really used, nor did I have any reason to. One thing to take into consideration is the fact that Mudbox is solely meant for sculpting high…
I had the pleasure of being at IFCC last week and being able to ask that question to some people who have been in the industry for a while and people who haven't to get their take on that. I've also tried to contact some people working there and haven't had a reply as of yet. To elaborate, I'm aiming for the company…
Everyone with experience will tell you zbrush is the standard for sculpting, there are no 'buts or maybes'. That's not to say we don't use both. A lot of people use both. Mudbox is great for texturing but zbrush just overwhelms it in terms of sculpting. Plus pixologic gives you constant updates for free, unlike most apps…
I just don't get why so many companies think that, in order to offer a subscription model, they have to rid of perpetual licenses. Just offer BOTH, like Allegorithmic was already doing. Also, why get rid of the "rent-to-own" model? That was the perfect middle ground between subscription and perpetual licensing. If you need…