Hello there! i'm currently making a mech for a unversity project and just in the process of baking my high poly on to the low poly, i will include the original reference compared so any opinions on how to improve my model/baking/rendering would be hugely appreciated :)
We are looking for quality environment artists to join our team in San Jose, Ca. Please message me HERE if your interested. Please include a link to your work and resume. Thanks! Jonathan Nascone Sr. Character Artist / Cryptic Studios
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
Hello, I am looking for a 3D artist to model, rig, and texture a funnel-web (atrax robustus) spider for use in an action, horror game made in Unity. If interested, email me at: josephsteffensen@gmail.com Please include a link to your portfolio as well as your rates
My work of the day (half a day).A semi-realistic work of a frozen area.https://www.artstation.com/artwork/Bm5dxD Includes renders (clouds are 2d-painted over renders, not embeded in the 3d scene), and 3d interactive view. Hope you like it. C&C always welcome.
Hey Polycount, We'll call this an introduction as it's my first post containing any actual work... Feedback, general... eyeballs on them is great. There is also some more stuff at my website http://www.joshuakimnell.com including a sketchbook of w.i.p & incidental stuff via instagram. - Joshua :)
hello I am having difficulty finding information on how to use realtime shadows with my shaders. I found that they will cast shadows as long as I include a fallback shader, but they will still not receive them. this also seems to be sparsely documented... thoughts?
Hi all, CrazyBump Beta 8.8 is available, at www.crazybump.com/beta/upgrade.html New features include: - Improved accuracy when loading normal maps. - New slider for adding noise to specmaps. - Fixed a bug that caused black pixels to appear in normal maps. cheers, -Ryan
We've uploaded a video demonstrating our new graphics app, Genetica 3.0: http://www.spiralgraphics.biz/genetica/gen3announce.htm New features include seamless vector drawing, the ability to create and export totally unique HDRI environment maps, and the creation of animated textures and special effects.
Hey guys, for those of you poker freaks out there, someone was nice enough to make a planet site for our game, STACKED. There are some new screenshots up there, including an in-game shot of Daniel Negreanu (made by pcount's very own BoBo!). http://www.planetstacked.com