The Team of "Coffee Peak Games" is looking for a second 3D Artist. We're a german Indie Gamestudio working for about 4 months on our current project, a RTS wih heavy RPG elemtens. Currently, we have 4 Programmers and one 3D Artist. We're lokking for one more German speaking 3D Artist (and one additional Concept Artist) As…
The Team of "Coffee Peak Games" is looking for a second 3D Artist. We're a german Indie Gamestudio working for about 4 months on our current project, a RTS wih heavy RPG elemtens. Currently, we have 4 Programmers and one 3D Artist. We're looking for one more German speaking 3D Artist (and one additional Concept Artist) As…
Hello Sandra, I’ve been developing an open-world multiplayer survival game on my own for quite some time. I’m sharing the videos below. https://drive.google.com/file/d/1Hi7rNsz-AkTdwJIg3BVPQp-3iuTAWnF9/view?usp=sharing https://drive.google.com/file/d/1-KHxaRkVj_t6Ahpa35RmHoFRb9uLjqS8/view?usp=sharing…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a Senior Programmer to build, refine, and implement a variety of features into the game. We are hoping to find a Senior Programmer who is specialized in either AI…
Hello there, Bugless Bytes is a team of indie programmers and 3d artists that is working on design and development of an android game, which is basically a drone racing game and we are done with programming and modelling part for our 1st demo release and now willing to move ahead and work on 2D part of game. We are…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…