I've been trying to apply some movement routines to a few bones in a skeleton using code and then recording that motion as keyframes. My first attempt has been to apply the Lissajou Curve to a bone: for i in range(0,1000): t+=0.01 x = A * sin(a*t + delta) y = B * sin(b*t) Where t is a timestep. So, over a given time, the…
For people who really must go to school: https://www.hfcc.edu/catalog/programs/2554 Check out current out-of-state Tuition cost (per credit hour) https://www.hfcc.edu/tuition-and-payment Compare that to some bullshit overpriced for-profit. There are other tech media programs in their catalogue. No bachelors but from the…
Just in case there is room, and someone who may have wanted to check out Steven Roselle's latest webinar: Autodesk Maya 2013 and Beyond:Animation Workflows for Games The 2nd half will cover project Skyline. http://area.autodesk.com/blogs/stevenr/maya_2013_and_beyond_animation_workflows_for_games#44199 edit: ignore the…
Hey guys thanks for replying! Sprunghunt - imma try that animated post process thing next. So far though the issue is that I DO want bottom-up lighting in the day to simulate bounce light, but none at night to get the shadows back to really dark. I could try some kind of color shift thing in the post process maybe? I'll…
Please note this post is written in two languages, scroll down for the english version. Hola a todos, Estoy desarrollando un videojuego indie con unos amigos. Va a ser un juego de estrategia online competitivo ambientado en un futuro de fantas
I was linked this by a friend today. Never been in the industry so I have nothing much to say about it but could be an interesting discussion point. http://www.youtube.com/watch?v=H28CDpPF1Lo&feature=youtu.be (Also I don't know how to embed youtube videos on polycount sorry)
Hey, I'll post some of my stuff I'm working on here. Progress on my first animation for the workshop: http://www.syncsketch.com/playground/d9d49245d885439296c64b69fa0e967f#95550
Hi Guys, I have been working to recreate on of the coolest looking Death FX from Heroes of the Storm. The guys in blizzard have done a great job in creating fantastic VFX for that game. I just tried to replicate one of those. Would love to have your feedback on my work. thanks There are 8 components applied here in this…
Hi guys-- I'm an expert Unity developer who just got a contract to make a game featuring a number of scantly clad and nude females. My normal modelers are more versed in monsters, locations, etc. so I'll need someone with skills in this area specifically. This is a paying gig commensurate to expertise and efficiency. Bonus…
I've used TSM to animate a bipedal human a bird and a sheep, its nice. It helps automate what is a pretty tedious process BUT its not a replacement for learning rigging, its a helpful addition to it. If TSM is the only way you know how to rig then you can't say you know rigging... You still need to know what its doing…