Great info here.. If you wanted to take the blendshape route, would you have to detach the head, or "paint" the geometry somehow so only certain verts in the head are included in the morph?
Theres a couple people (including me), that would like to know more about your render setup. Could you explain it in your comments or put a quicky on your website? :poly121:
Holy crap dude. That's a lot. I was offered $4400 to put in AC in a place that HAD no AC to start with and that included labor, wiring and new ducts in the condo. Get someone from BBB.
I didn't know they were Psygnosis, they have made so many great games including the Discworld games, Lemmings and Destruction Derby. I hope the affected people land on their feet.
updato- did an effects pass, and just one more HP to generate woot. all effects are animated, including dust motes and clouds in rays, caustics, water ripples, candle flames
[ QUOTE ] Thank you... It was in fact, some of my first models and textures... [/ QUOTE ] yeah, its usually not a good idea to include your first models and textures into your portfolio site.
Some Rage editor & Modo screenshots, including some Megatexture-style terrain stuff. Top of the page has a link to a podcast-thing interviewing Seneca Menard, id's Technical Artist. http://www.luxology.com/community/blog/entry.aspx?id=136
My current contract comes to an end soon and am looking for new opportunities. I have been working as a character artist in games for around five years and in 3d for around 12 years in total Included are a few samples email: mikrusby68@yahoo.co.uk #
http://www.gamasutra.com/php-bin/news_index.php?story=18534 This has included my studio, Sandblast games, a large amount of talent is being let go, and any help you can give us as we look for new opportunities is very much appreciated.