Here's my lowres. It's 15K Triangles for the character and the guns. Let me know you have any suggestions how to optimize it better or make it cleaner! Also, I was wondering if anyone has an idea what would be the best way to do the upper body. Right now, I have to pieces, one for the cape on top of one for the torso (with…
At the moment the biggest thing for me is the inconsistency in style. For example roof, walls, wooden bits etc look like they are from Oblivion while front doors, glass, lantern are very stylised (kinda Fable like), almost cartoony. I just put my thumb in front of the door part and the image felt completely different. You…
Our growing New Orleans studio is looking for a motivated and skilled Technical Director to lead a team of wonderfully talented and hard-working programmers. Our Technical Director will manage, train and lead our team of top video game industry talent to create new next generation mobile video games as well as maintain…
Hey, Polycount! can finally share with you my latest collab project, Lo'Gosh, in which I had the pleasure to work on with two talented Brazilian friends. More info and images: https://www.artstation.com/artwork/OyZP5e "Lo'Gosh" fanart is a cinematic asset, inspired by the World of Warcraft Lo'Gosh character. It was…
Hey folks! I was just thinking today about some of the things you can hear in game dev offices which you don't hear in other places. It got me then thinking about how much clarity we have in nomenclature of technical terms, types of texture map, types of model, different parts of workflows etc. Or how varied it can be. The…
Hey everyone! I have started an organization that creates events and spaces where developers, designers and creators can come together to share their passions and connect with each other. Through this organizing I am hosting a game environment art challenge and wanted to share it with the community here. We have some…
I know that I'm pretty late for entering this contest, but better late than never! :) I'm working on a character based on LoL's "Annie". I loved the idea of having a pet/toy/whatever as a sidekick, so I decided to reuse two (allready rigged!) 3D Models - which were part of a private project- and mixed them with a "roller…
I'm sorry, I don't understand what you mean. How do the opaque parts have refraction/transparency enabled? Do you mean the opaque parts have an opacity channel but are set to 0, so the solution is to turn opacity off? I only have the glass enabled with opacity in Substance Painter. If I turn on opacity for the opaque parts…
Thanks for your inputs mate. Yeah, maybe I should take away the blue and yellow stripes from the shotgun or I could lower it's saturation a bit and make a bit unnoticeable. What do you think? I really want those stripes to be part of the shotgun design. About the belly thing, I think you're right. Maybe I should have…
Hey everyone, thank you for taking part in providing suggestions and voting for the concepts you wanted to see! I appreciate every suggestion even if it didn't ultimately make the cut voting wise, but I'll keep the ones that didn't make it in my back pocket to possibly show up for future challenges. Without further ado…